It's the Federation's job to find out what they're doing and to get rid of them. The plot revolves around the Borg, who are inhabiting seemingly uninhabitable worlds. Though Star Trek Armada II meets the former challenges well, the latter may seem slightly flawed for some. The only thing really worth worrying about is the gameplay. The universe is already there for you to use, with storyline, characters, and vehicles included. With the Star Trek franchise at your fingertips, there's really not many ways to go wrong when making a game. You really can't ask for anything better here. As for the sound effects, they sound like they're taken straight out of the show (or movies, take your pick).
With the mass amount of clicking I do, hearing Picard (or anyone for that matter) say the same thing over and over again can get a little sore on the ears. The only beef I have with the voice acting is that there doesn't seem to be enough tracks. Hearing him talk as you order around the Enterprise gives the game a little bit more authenticity, making the experience just that much more enjoyable. Any trekkie worth his salt should immediately recognize the commanding voice of Patrick Stewart, a.k.a. Though not everything is proportional (the Enterprise would be about the size of America if they were), the scheme fits together nicely and shouldn't draw any complaints.Įqually as impressive are the sound effects.
With not much in the way of a background (space is pretty black), more emphasis is put on the objects floating around in space, like nebulae, asteroids, and planets.
The ships should be easily recognizable, even to those who aren't fans of the Star Trek universe. Forced may be too harsh a word, though, as the models look very good, even when zoomed all the way in. Set in space, Star Trek Armada II's graphics are forced to be 3D.